Overview
In 2025, the Department for Culture, Media and Sport commissioned Alma Economics to conduct an impact, process, and economic evaluation of the UK Games Fund (UKGF).
“Videogame companies who received support from the UK Games Fund hired more full-time employees, monetised more video game titles, and were more likely to have developed a prototype or game compared to those who did not receive support.”
Success Factors
What we've learned
A key finding from UKGTF’s work to date has been:
- The presence of an entrepreneurial team leader and dealmaker
- A team with a shared commitment to, and understanding of, the micro-mission of the company
- Experience of having completed and published a games title learned from it and then applied the learning guide future growth
All of our work seeks to bring about these success factors in the teams and companies we support.
500+
Middleware & technology suppliers
30.7
Net social benefit
10,000
Online Community
430
Additional FTE jobs
400
Teams/ Companies in our community
197
Tranzfuser teams
£18m
Leverage secured
Case Studies

Draw & Code Case Study
Based in Liverpool Draw & Code was founded in YEAR and secured funding from the UK Games Fund in YEAR. The company was self-funding fulfilling client work, bringing customer contacts from previous roles in the industry. Draw & Code’s funded…

Fireblade Software Case Study
Gary Burchell of Fireblade software spoke to us recently about his journey in games development. The company was set up by Gary after he left Climax Studios. He’d worked there for over 13 years on a variety of projects, including…

Ocean Spark Studios Case Study
Based in Huddersfield in Yorkshire, Ocean Spark Studios is a young and dynamic games development studio with a keen interest in supporting and encouraging diversity in the industry. The studio’s three founders (Helen, Ellie and Zach) are all actively involved…